And animation overlaps with change action and jumps I’m discovering the class ability that is much higher cap than I thought. I am still having a blast with Phantasy Star Online 2 and the difficulty spike was surprising but I’m happy it is PSO2 Meseta challenging. Consider checking out the manual of Ryuutensei, it should answer most of your queries. So that I can not help you out with 16, I don’t play gamepad for bouncer. Fixing techs for jet boots ought to be achieved after a PA although I am not very experienced with bouncer but I’ll answer as best as I can, if you have the Jet boots ring which allow you to charge around 50% faster.
It seems to land every strike although I believe Gran Wave has higher dps. You got the ideal idea cooldown wise, utilize JB when Quick Boost cd is upward, use blades when blade temperature is upward, keep up fields on cooldown no matter. I personally return to jet boots if neither cooldowns are up. Living during photon blade temperature requires you to understand how to use the weapon action so you can iframe throughout your assault, sometimes you have to postpone your wpa or you’ve got to skip the JA to iframe an incoming attack. I don’t actually use kestrel rampage (and I bet that is actually wrong of me lol) so that I can’t help you.How it feels to Perform with Force in PSO2 Hardcore Narrative mode
It was pretty frustrating to do a few sections of Phantasy Star Online 2, moreso as I underestimated the difficulty and did it almost all with off-classes. It worked somewhat, but the challenge is that the difficulty is all over the area, so when you die it is in the center of a 30 minute quest where your only thought is”I realllllly do not want to start over” I pulled out on hardcore before the very final one. I eventually brought out the best I had at the moment, but I was not going to experience a 30m ultimate dungeon solo as a force, and have to beat directors not supposed to be solo had after 10-20m of them.
I felt kindof insulted on Casual and Hardcore from the issue gap between the last assignment. On casual you may be there, everything dies in 1 hit. Whereas from a single mistake you could die on hardcore. I am on my 4th effort versus this bastard, died due to the camera. I only wish the AI really did things, at least distract him correctly rather than running towards me when I get too much away… I’m resorting to buying a strong light tech on the market now and seeing if it makes it possible or if I’m going to hide behind a pillar projecting Namegid lv.14.
Gizonde and nazonde everything in Phantasy Star Online 2. Tech equilibrium is so disgusting, I don’t know who left the potency%s, saw some components literally did double the dps of others, and thought”yeah that is nice”. It is out of what I’ve been told, because we are missing an basic aspect of Force. The Type-0 as well as that spells. Without accepting elemental weakness into consideration and moving through the rockbear repeatedly, it is hard to tell some spells’ usefulness. It seems to have a faster charge time, although for example Grants includes a lower potency than Illgrants. Then you need to take into consideration some strikes may tick 4 occasions, a cheap Phantasy Star Online 2 Meseta few tick 6, and then ones such as Nazonde which essentially signal endlessly.