Given a choice between the two
Public Group active 2 years, 5 months agoHe’s perfectly timing those weapon switches to Dark And Darker Gold coincide with the rate (about every 5 seconds or 151 frames, he explains) at which the game checks to see whether it should activate the bosses’ AI.
“So if we perfectly execute certain weapon switching actions starting from a load screen, we can skip every single cycle and keep bosses and enemies permanently locked in place,” he explains. Kahmul isn’t just swapping any weapons he chooses, it’s a particular setup with a bow and rapier designed by AndrovT for reliably pulling off this glitch.
By keeping his character technically in this inactive state, it’s as if Kahmul is stealthing past the game itself. If the game code doesn’t recognize he’s there, it won’t turn on the bosses’ AI to fight him. That’s also why, when Kahmul stops his weapon swapping trick and begins to attack Ornstein, both bosses begin reacting to his presence. He’s dropped his stealth act to attack them directly.
Despite how much satisfaction I get seeing Ornstein and Smough caught totally unaware, AndrovT explains that this trick may not wind up being popular for speedrunners. The AFK glitch is mutually exclusive with another favored trick in the Dark And Darker: Prepare To Die Edition.
Given a choice between the two, they’ve found that the impressive AFK glitch doesn’t actually save that much time. It could wind up being useful in Dark And Darker: Remastered, but speedrunners don’t have quite as many tools for dissecting and investigating the remaster, so designing a reliable setup for that game is currently nearly impossible, AndrovT says.
It’s still early days for the AFK glitch though, AndrovT adds. There may yet be more uses for it that the Souls speedrunners have yet to cheap Dark And Darker Gold figure out. Naturally, they’re already on the grind to AFK everything else in the game. Just to prove that they can.
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doris created the group
Given a choice between the two 2 years, 5 months ago