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It's not hard to understand the fan reaction

This topic contains 0 replies, has 1 voice, and was last updated by  wangyue 3 years, 3 months ago.

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    wangyue
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    It’s logical to World of Warcraft to WOTLK Gold be the game that pushes gamers into that market since it’s a great choice. However, at the same it goes against the identity people associate with Blizzard to have, and what the fans like World of Warcraft as, that is evident in the response.The thing I feel we did a terrible job of when we launched World of Warcraft : Immortal was contextualizing what the future will bring and what we think of mobile in particular. The most important thing that was not mentioned in the announcement, which we failed in double emphasizing, is we are a PC developer first.

    And then we look for different platforms we think are fantastic and can provide the kind of game experience that are in line with the type of games we want to play and values that we want to put forth into the world. One example is, there was a tiny reaction when we announced the plans to transfer World of Warcraft to console too.We brought it to our Xbox as well as PlayStation platforms. Last year we announced World of Warcraft for the Nintendo Switch. The reason we announced it is that we believe this is an amazing game that really works effectively on these platforms.

    If we look at what the mobile experience will be for Blizzard in the near future we believe that mobile doesn’t have to be a poorer experience. We believe that we can make Blizzard-quality games. We believe we can get Blizzard values on monetization and we believe it will provide a fantastic experience. Furthermore, World of Warcraft : Immortal is a game we’ve been working on for a while up to now, and we’re happy with the progress it’s making. We’re hoping to have players experience it once it’s released.

    But , first and foremost, I think the main thing that was not communicated, and I’m not able to say it enough about it, is that we are an PC developer that is also looking at opportunities across other platforms.You’ll want to stress that you’re a PC-first sort of developer , company and publisher. Are you aware of the resistance from fans? when they’re like “Yeah But this is something mobile and you’re not who you are.”

    I think in retrospect, we’ve taken a good look at ourselvesafter BlizzCon in order to analyze the fan reaction. It’s our job to get to the bottom of the reaction.We did not achieve a satisfactory job telling our fan base that we’re not going to give up PC in favor of consoles or mobiles. That part of the message was not communicated in a way that I believe, if we could go back, we’d be able to be able to do.

    It’s not hard to understand the fan reaction “I’m an avid Blizzard fan!. Blizzard, just keep making PC games like you’ve always done. The way I like it. That makes me happy.”However, that if you consider the world, and you imagine games as a subject, it’s difficult to imagine that buy WOTLK Classic Gold someone who is a true PC Blizzard fan today hasn’t tried console platforms, or mobile platforms in their career, or in their life rather.

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